This problem is accentuated on the higher difficulties, with 'veteran' (the mode I played) having you die in literally two or three shots. At its worst, it makes the game feel cheap, especially when you keep dying to constant grenade spam or getting picked off by one of the often infinite hostiles. At its best, this chaos evokes an anxiety-inducing claustrophobia, the feeling that you're really fighting for your life. Most levels chuck dozens of enemies at you bullets whiz past your ear as you dart away from one of the many hand grenades exploding by your feet. It's not like the actual game itself is slow, either. However, you get used to this slightly slower pace rather quickly. The game plays like pretty much any other 'Call Of Duty' title and, as such, it feels quite sluggish when compared to its (admittedly newer) peers - such as 'Titanfall 2 (2016)' or 'Wolfenstein: The New Order (2014)'. However, since this is my first time playing through the campaign, I'll be reviewing it as if it were a stand-alone title. ![]() ![]() ![]() Basically, this represents a smoother, slicker version of the original with better graphics and slightly refined mechanics. It has been completely rebuilt from the ground up to, essentially, 'up-scale' the initial game. 'Call Of Duty: Modern Warfare Remastered (2016)' brings 'Call Of Duty 4: Modern Warfare (2007)' into this generation.
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